Cerberus

224,400,000.00 ISK

A T2 heavy-hitting missile monstrosity.

SKU: CERBERUS Category:

No cruiser currently in existence can match the superiority of the Cerberus’s onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armour tankers running for cover. The Cerberus was developed by Lai Dai.

Moving away from their traditionally balanced all-round designs, Lai Dai has created a very specialised – and dangerous – missile boat in the Cerberus.

Heavy Assault Cruisers bonuses (per skill level):
7.5% bonus to Shield Booster amount
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher Rate of Fire
Caldari Cruiser bonuses (per skill level):
5% bonus to kinetic Light Missile, Heavy Missile and Heavy Assault Missile damage
20% bonus to Heavy Assault Missile max velocity
Role Bonus:
Can fit Assault Damage Controls

Skills:
Heavy Assault Cruisers to at least IV to take advantage of the DPS bonus and the shield boosting bonus that come with every extra level in the skill.
Heavy Missiles V, Heavy Assault Missiles V, and Heavy Missile Specialization/Heavy Assault Missile Specialization to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with the ability to use T2 ammo types.
Missile Launcher Operation, Rapid Launch, and Warhead Upgrades are skills which increase DPS and are thus vital to all missile-based damage-dealing ships, should all be trained to at least IV.
Along with the requisite Power Grid Management and CPU Management skills required for adequately fitting most ships. Weapon Upgrades and Advanced Weapon Upgrades should be trained to V and IV respectively to help alleviate fitting problems.
Guided Missile Precision, Target Navigation Prediction and Target Painting to at least IV to combat smaller targets and gain access to the T2 Target Painter module.
Missile Projection and Missile Bombardment to at least IV and ideally V to maximize the range at which all missiles travel.
Shield Operation and Shield Management should be trained to at least IV to improve shield capacity and recharge rate. Tactical Shield Manipulation should be trained to IV to allow the use of the T2 Shield Hardening modules as well as the T2 Multispectrum Shield Hardener.
Shield Upgrades should be trained to IV to allow the use of T2 Shield Hardeners, Resistance Amplifiers, Shield Boosters, Shield Power Relays, Shield Extenders and Shield Rechargers.
EM Shield Compensation, Thermal Shield Compensation, Kinetic Shield Compensation, and Explosive Shield Compensation should be trained to level IV if using the Shield Resistance Amplifiers.
Finally, Hull Upgrades should be trained to level IV to allow the use of the T2 Damage Control module.